- #Yakuza 0 download how to#
- #Yakuza 0 download mod#
- #Yakuza 0 download Pc#
- #Yakuza 0 download series#
#Yakuza 0 download series#
Kamurocho is the main location of the Yakuza series of games, developed by Ryu Ga Gotoku Studio.
#Yakuza 0 download mod#
If all goes well I should be sorted for future yakuza ports for a good while (I can't do yokohama don't request it it's impossible with beamng engine restrictions)Īdding this so the last updated changes and people don't go full schizo againĭownload below, drop into the mods folder like you would any other forum mod
#Yakuza 0 download how to#
Ryu Ga Gotoku Studio/Sega - original game and assets (remember kids, borrowing assets from big companies is entirely ok until they notice and take issue with it)īefore someone inevitably lazily slaps it into ac to stick it on a patreon or something at least ask me for permission first, I didn't spend a stupid amount of hours sorting out hundreds of models for nothingįor the current state of future plans, I now have the files for most of the games in the series (all except the kiwamis), although I haven't started looking into how to port things from other engines yet (if possible). There is nothing more that can reasonably be done to help this unless the game ever gets dynamic resource loading which is highly - Extracting and giving me the original game files, and also the idea to port in the first - All PBR material conversions, lighting, AI paths, optimisation and various other fixes (all the fancy - "helping" with (entirely rewriting) my dodgy scripts This is not the case for BeamNG and most other games/platforms, so the way the models were designed and made means that the performance and usages are less than ideal. This map is extremely heavy on draw calls (basically just number of materials called per model) as playstations (which the game was originally made for) handle these differently compared to other games, meaning over there they don't affect performance much. Given the current state of performance that would be less than ideal (this is also how official maps do it I believe) This is not a bug, I am aware it doesn't look the nicest but it's that or the fps tanks even further. The night lighting does not cast shadows on vehicles or models. (I'll upload CK's fancy screenshots later these are just temporary)
If you are offended by very mildly suggestive themes (as in, the existence of brothels) then maybe stay away from this map (opposed to attempting to start some stupid drama or whatever people do nowadays), all the devs and moderators I've spoken to are fine with it so there shouldn't be any reason to complain Please report any bugs you find (that isn't performance related), I've done my best to sort out the large amount of broken normals and dodgy textures but I may have missed some (180 models are not quick, easy and fun to check through and fix). This is a port of the version found in Yakuza 0, set in 1988. It's based on the real life Kabukicho district in Tokyo (see here and here), which is basically the big brothel/nightclub area.
If I was going to remodel half of the map to get better performance I wouldn't be porting one from elsewhere in the first place.īear in mind I am at the very edge of being able to run the map with a 1050ti and 16gb ram (cpu doesn't seem to be too heavily used so shouldn't matter as much) It's optimised as much as it reasonably could be given engine and model limitations.
#Yakuza 0 download Pc#
This map is very heavy on pc sources and in most cases your ram and gpu will be pretty much maxed out constantly on midrange sort of setups. YOU NEED AT LEAST 16GB OF RAM TO RUN THIS MAP (as well as a generally decent PC)